Thursday, August 10, 2023

Turnip28 Snob Name Generator

Turnip28 is a weird setting with weird names like ‘Von Sneg’ and ‘Tod’. It can be hard to come up with names that sound somewhat European but also weird and rooty and apocalyptic and absurd, so I’ve made a series of tables to help generate them. Although they can create names for anyone in the Turnip universe, they’re mainly aimed at making names for snobs, so they lean more regal and adorned. If you want your name to be even more snobbish, try rolling multiple times on the first name or title/nickname tables. More names = more fancy.

First, roll to determine whether your given name will be masculine, feminine, or neutral. The masculine and feminine names are mostly real names (but more on the archaic side), while the neutral names are mostly things I made up or took from other Turnip media. The real names are mostly English, French, and German in origin.

Gender (d6)

1-2 Masculine
3-4 Neutral
5-6 Feminine

Then roll on the appropriate table to get your name.

Masculine Name (d100)

1 Alain
2 Albin
3 Alexander
4 Alfred
5 Alphonse
6 Amand
7 Antoine
8 Archibald
9 Armin
10 Barnaby
11 Bennig
12 Benoit
13 Berthold
14 Blythe
15 Briar
16 Charles
17 Cuthbert
18 Didier
19 Dimitri
20 Eberhard
21 Eckbert
22 Edel
23 Edgar
24 Edmund
25 Edward
26 Egon
27 Eike
28 Engelbert
29 Ernst
30 Eugene
31 Fabian
32 Felix
33 Ferdinand
34 Fergus
35 Florimond
36 François
37 Garrett
38 Gaspard
39 Geoffrey
40 George
41 Gilbert
42 Gregor
43 Guillaume
44 Gunther
45 Hans
46 Harold
47 Henry
48 Hieronymus
49 Hubert
50 Hugh
51 Humbert
52 Ichabod
53 Ishmael
54 Ivan
55 Iver
56 Ivo
57 Jacob
58 James
59 Jean
60 Jenkins
61 Jim
62 Jonathan
63 Jörg
64 Joseph
65 Körbl
66 Laurence
67 Lionel
68 Louis
69 Ludwig
70 Manfred
71 Marcel
72 Martin
73 Marvin
74 Max
75 Nicholas
76 Norbert
77 Otto
78 Patrick
79 Pepin
80 Philbert
81 Philip
82 Philomon
83 Pierre
84 Ralph
85 Reginald
86 Richard
87 Roger
88 Rudolph
89 Siegfried
90 Silas
91 Sullivan
92 Sven
93 Thomas
94 Victor
95 Waldo
96 Wally
97 Walter
98 Wilhelm
99 William
00 Wolfgang

Neutral Name (d100)

1 Alex
2 Antelby
3 Arbor
4 Babble
5 Bellamy
6 Bellowous
7 Bobbins
8 Brylgos
9 Brynn
10 Bugleberry
11 Carla
12 Chappery
13 Chimney
14 Clatterplank
15 Dimble
16 Dorian
17 Eele
18 Egvert
19 Ellis
20 Ergot
21 Fen
22 Flower
23 Flugel
24 Forte
25 Francis
26 Froogle
27 Gallopus
28 Gargle
29 Gauston
30 Grigley
31 Gringle
32 Grott
33 Grubbles
34 Guffaw
35 Gumwax
36 Gurgle
37 Heffrey
38 Honey
39 Inkle
40 Jan
41 Jex
42 Jin
43 Jod
44 Jude
45 Jules
46 Karola
47 Kugelworth
48 LeBlanc
49 LeFrond
50 Lief
51 Lod
52 Lowen
53 Marshmallow
54 Migglemert
55 Minglin
56 Misha
57 Mollusk
58 Moony
59 Morg
60 Morgan
61 Moss
62 Noel
63 Nogbell
64 Oleander
65 Onions
66 Orfen
67 Perponcher
68 Pinky
69 Piquel
70 Plash
71 Plott
72 Qug
73 Quinn
74 Remington
75 Remy
76 Renata
77 Ridley
78 Robin
79 Rowan
80 Schuyler
81 Sloop
82 Slouch
83 Snik
84 Snipe
85 Snog
86 Snurl
87 Splensh
88 Spout
89 Squinty
90 Stipple
91 Toggler
92 Tot
93 Ungert
94 Ven
95 Vink
96 Warble
97 Wendell
98 Wilbus
99 Yug
00 Zeat

Feminine Name (d100)

1 Ada
2 Adeline
3 Agnes
4 Alfreda
5 Alice
6 Amelia
7 Annabelle
8 Anne
9 Annette
10 Anya
11 Astrid
12 Beatrice
13 Belle
14 Bernadette
15 Bridget
16 Brunhilde
17 Caroline
18 Cecilia
19 Cerise
20 Charlotte
21 Colette
22 Constance
23 Daphne
24 Edith
25 Eleanor
26 Elfrida
27 Esmerelda
28 Esther
29 Fanny
30 Felicity
31 Fern
32 Florence
33 Frida
34 Froggetta
35 Genevieve
36 Gertrude
37 Gladys
38 Godiva
39 Greta
40 Gruntilda
41 Guinevere
42 Hagilda
43 Harriet
44 Helga
45 Henrietta
46 Hester
47 Hilda
48 Hildegarde
49 Holace
50 Ida
51 Illiana
52 Ilse
53 Ingeborg
54 Ingrid
55 Iris
56 Isabeau
57 Isolde
58 Jane
59 Jessamine
60 Joan
61 June
62 Katarina
63 Katinka
64 Lavinia
65 Lotte
66 Louise
67 Lucia
68 Lucinda
69 Lucy
70 Lydia
71 Margaux
72 Marge
73 Margit
74 Maria
75 Martha
76 Mary
77 Matilda
78 Maud
79 Maud
80 Mercy
81 Merida
82 Miriam
83 Morgana
84 Odette
85 Olga
86 Olivia
87 Orinda
88 Penelope
89 Prune
90 Reine
91 Sarah
92 Sophia
93 Sophronia
94 Susan
95 Sybil
96 Theodosia
97 Tiana
98 Wenda
99 Yvonne
00 Zoe

Then roll for your surname.

Surname (d100)

1 Auguste
2 Batts
3 Berrymilk
4 Biggins
5 Blackmarsh
6 Blanche
7 Bogfoot
8 Bootsoft
9 Borb
10 Bösch
11 Briddleskinx
12 Brierley
13 Brogbent
14 Clobber
15 Ditherslop
16 Drainpipe
17 Dredge
18 Drench
19 Driblet
20 Dwerry
21 Fitzgerald
22 Fitzroy
23 Flush
24 Footstool
25 Frunkfort
26 Girder
27 Goggins
28 Gongbottom
29 Gongwell
30 Gorboz
31 Gourdroy
32 Groos
33 Gump
34 Hilbert
35 Hogwash
36 Honeysett
37 Huff
38 Humphrey
39 Icksmell
40 Ironbork
41 Kerr
42 Klimt
43 Knopf
44 Kunkel
45 Latchkey
46 Lave
47 Leechlick
48 Lerp
49 Marshfoot
50 Merp
51 Messmann
52 Moistwad
53 Monk
54 Mould
55 Mounce
56 Norris
57 Pfaff
58 Pillious
59 Plott
60 Pohl
61 Quench
62 Ruggles
63 Sappington
64 Schmeling
65 Schnell
66 Shellard
67 Slosh
68 Slough
69 Sluice
70 Slurple
71 Smynt
72 Snailbane
73 Snelling
74 Snodgrass
75 Sockline
76 Sockwell
77 Spalding
78 Spannagel
79 Spout
80 Squelch
81 Stavn
82 Stovepipe
83 Stronglance
84 Stumpet
85 Sudworth
86 Trootle
87 Tubery
88 Tuft
89 Van Ban
90 Van Ruten
91 Von Gartel
92 Von Garz
93 Von Gugan
94 Von Lenkz
95 Von Snurl
96 Washingwell
97 Weft
98 Wellies
99 Woodwell
00 Woshner

And finally, roll for your title or nickname. Each entry states in parentheses whether it should go before, after, or between your first and last names. If it says ‘before or after’ flip a norbert to decide where it goes, or choose whichever sounds better. It usually sounds nicer if you remove the ‘the’ when placing a title before your name.

Title/Nickname (d100)

1 "Baggy Pants" (between)
2 "Beet Face" (between)
3 "Goldfinger" (between)
4 "Husky" (between)
5 "Lumpy" (between)
6 "Porky" (between)
7 "Tipsy" (between)
8 "Trumpet" (between)
9 Awful (before)
10 Babblin' (before)
11 Baron/Baroness (before)
12 Big (before)
13 Brother/Sister (before)
14 Captain (before)
15 Commander (before)
16 Count/Countess (before)
17 Crooked (before)
18 Deep Pockets (before)
19 Duke/Duchess (before)
20 Flailin' (before)
21 Flighty (before)
22 Frail (before)
23 Frightful (before)
24 Fungoid (before)
25 Junior (after)
26 Knög (before)
27 Little (before)
28 Lively (before)
29 Long Arm (before)
30 Long Legged (before)
31 Lord/Lady (before)
32 Madcap (before)
33 Marquis/Marquise (before)
34 Mouldy (before)
35 Of Agoz Castle (after)
36 Of Bhir (after)
37 Of Cestelmerp (after)
38 Of Geets (after)
39 Of Gerpe (after)
40 Of Jorc (after)
41 Of Krotz (after)
42 Of Mergland (after)
43 Of Mireforp (after)
44 Of Murke (after)
45 Of Sallow (after)
46 Of Shellwood (after)
47 Of Slek (after)
48 Of the Barrows (after)
49 Of the Southern Marshes (after)
50 Old (before)
51 Overlord (before)
52 Screamin' (before)
53 Sir/Dame (before)
54 Stumpy (before)
55 The 10th (after)
56 The 2nd (after)
57 The 3rd (after)
58 The 4th (after)
59 The 5th (after)
60 The 6th (after)
61 The 7th (after)
62 The 8th (after)
63 The 9th (after)
64 The All-Seeing (before or after)
65 The Anxious (before or after)
66 The Awesome (before or after)
67 The Beautiful (before or after)
68 The Bitter (before or after)
69 The Bountiful (before or after)
70 The Brittle (before or after)
71 The Conqueror (after)
72 The Dashing (before or after)
73 The Dehydrated (after)
74 The Destroyer (after)
75 The Drunkard (before or after)
76 The Elder (after)
77 The Fair (before or after)
78 The Filthy (before or after)
79 The Fragile (before or after)
80 The Great (before or after)
81 The Handsome (before or after)
82 The Hideous (before or after)
83 The Impaler (after)
84 The Merciful (before or after)
85 The Odourful (before or after)
86 The Petulant (before or after)
87 The Porcine (before or after)
88 The Rambunctious (before or after)
89 The Rootful (before or after)
90 The Rotund (before or after)
91 The Short  (before or after)
92 The Shroominous (before or after)
93 The Silly (before or after)
94 The Soggy (before)
95 The Superior (after)
96 The Terrible (before or after)
97 The Unseemly (before or after)
98 The Vacuous (before or after)
99 The Younger (after)
00 Truffle-Mad (before)

I will leave you with this:

I hope your day is pleasant and your socks aren't filled with thorns 

Tuesday, January 10, 2023

Three d100 Battlemap Generators

Imagine how much more boring the Pirates of the Caribbean movies would be if instead of riding water wheels and swinging from chandeliers, every fight took place in a plain grassy field. Unfortunately that’s how I find a lot of RPG fights can feel. I really want that sense of swashbuckling action when I run combat in RPGs, but without an interesting environment it just doesn’t happen, and interesting environments can be hard to come up with on the fly, especially for sandbox campaigns where you have to do so often. I try to add interesting details, but my brain can never come up with anything truly unique in the spur of the moment. I’ve had far too many battles take place around locked, featureless buildings scattered with ambiguously filled crates.

So to help with creating interesting environments I’ve made three d100 tables to generate interesting features for either nature, interiors, or settlements. Roll or pick a couple of times from the most fitting table and you’ve got yourself a unique combat scene in seconds.

You could roll on multiple tables for certain environments, like using nature and settlement for an elven forest village, or interior and nature for an abandoned overgrown building. You might need to reroll occasionally for certain environments, like with the interior table if you’ve already got your building’s purpose in mind, but most entries should fit in most situations. A lot of the interior entries dictate what kind of building it is, which can cause some strange results, but these can also be the spark of an interesting idea. Maybe there’s a forge in the church because they worship a god of the forge and see smithing as a sacred ritual.

Nature (d100)


1-2         Gigantic tree
3-4         Hanging vines
5-6         Thick cluster of trees
7-8         Easily climbable tree
9-10        Thick rooted tree
11-12 Large seed pods/pinecones
13-14 Bug infested tree
15-16 Flexible tree
17-18 Mossy ground
19-20 Thick undergrowth
21-22 Thorny undergrowth
23-24 Thick reeds
25-26 Overgrown cliff
27-28 Unstable tree
29-30 Flower patch
31-32 Tall grass
33-34 Thorny bushes
35-36 Mushroom patch
37-38 Rotten dead tree
39-40 Defensive animal nest
41-42 Waterfall
43-44 River
45-46 Lake
47-48 Hollow dead tree
49-50 Bug nest
51-52 Stable bridge
53-54 Abandoned campsite
55-56 Abandoned hut
57-58 Rickety bridge
59-60 Fallen dead tree
61-62 Small defensive animal
63-64 Dangerous animal tracks
65-66 Deep mud
67-68 Animal carcass
69-70 Small stream
71-72 Pond
73-74 Muddy ground
75-76 Ancient ruins
77-78 Brittle dead tree
79-80 Steep slope
81-82 Giant boulder
83-84 Rocky overhang
85-86 Rough ground
87-88 Small boulder
89-90 Unstable ground
91-92 Wobbly rock
93-94 Cave
95-96 Crevice
97-98 Cliff
99-00 Spiky rocks

Settlement (d100)


1 Loose cobbles
2 Barrel
3 Crate
4 Pile of rope
5 Unstable wall
6 Lantern
7 Lamp
8 Bonfire
9 Market stalls
10 Wagon
11 Stable
12 Statue
13 Chair
14 Half eaten food
15 Pots
16 Tanning rack
17 Balcony
18 Puddle
19 Pet
20 Caged animal
21 Ladder
22 Open window
23 Fountain
24 Shrine
25 Anvil and forge
26 Amphitheatre
27 Gardening tools
28 Garden bed
29 Fishing supplies
30 Carpentry equipment
31 Ornate window
32 Holding cell
33 Half carved sculpture
34 Arcane circle
35 Ornate relief
36 Muddy tracks
37 Graveyard
38 Giant bell
39 Scaffolding
40 Partially built wall
41 Pile of logs
42 Board game
43 Drying meats
44 Hot stew pot
45 Exposed support beams
46 Lamp oil
47 Doll
48 Flour sack
49 Oily spill
50 Bones
51 Fabrics
52 Telescope
53 Large tree
54 Small tree
55 Fruit tree
56 Hedgerow
57 Sack
58 Pile of crates
59 Sports field
60 Rickety fence
61 Low wall
62 Dog
63 Cat
64 Workbench
65 Cracked pillar
66 Staircase
67 Small vase
68 Large vase
69 Clay pit
70 Loose bricks
71 Village green
72 Hammock
73 Masonry equipment
74 Pottery equipment
75 Mossy ground
76 Steep slope
77 Rough ground
78 Muddy ground
79 Bridge
80 Canal
81 Apiary
82 Vine covered wall
83 Lattice wall
84 Boat
85 Communal bath
86 Communal toilet
87 Sewer hatch
88 Elevated street
89 Stilt house
90 Dock
91 Ruined building
92 Cart
93 Aqueduct
94 Well
95 Execution area
96 Walled garden
97 Public park
98 Water wheel
99 Gate
00 Tower

Interior (d100)


1 Chandelier
2 Candles
3 Barrel
4 Crate
5 Pile of rope
6 Carpet
7 Secret door
8 Unstable wall
9 Lantern
10 Fireplace
11 Large table
12 Small table
13 Divider
14 Fruit bowl
15 Shelf
16 Rickety shelf
17 Statue
18 Ornamental weapon
19 Ornamental shield
20 Ornamental armour
21 Pews
22 Alcohol shelf
23 Alcohol keg
24 Half eaten food
25 Chest
26 Locked door
27 Small vase
28 Large vase
29 Animal skin rug
30 Mounted animal head
31 Loose floorboards
32 Loose floor tiles
33 Mirror
34 Balcony
35 Staircase
36 Cracked pillar
37 Leaky ceiling
38 Puddle
39 Workbench
40 Caged animal
41 Pet
42 Hatch
43 Ladder
44 Shrine
45 Open window
46 Closet
47 Bed/sleeping furs
48 Water feature
49 Kitchen knives
50 Hammock
51 Weapon/armour rack
52 Anvil and forge
53 Counter
54 Unidentified elixirs
55 Art
56 Writing desk
57 Spiral staircase
58 Broken floor
59 Stage
60 Gardening tools
61 Large musical instrument
62 Hand held musical instrument
63 Sack
64 Pile of crates
65 Large house plant
66 Small house plant
67 Cushioned seat
68 Curtained window
69 Loom
70 Fabrics
71 Pantry shelves
72 Telescope
73 Board game
74 Rickety rafters
75 Drying meats
76 Hot stew pot
77 Exposed support beams
78 Lamp oil
79 Doll
80 Jars of herbs
81 Flour sack
82 Oily spill
83 Bones
84 Cupboards
85 Wardrobe
86 Fishing supplies
87 Carpentry equipment
88 Ornate window
89 Holding cell
90 Half carved sculpture
91 Arcane circle
92 Ornate relief
93 Muddy tracks
94 Tomb
95 Surgical tools
96 Scrolls and books
97 Giant bell
98 Scaffolding
99 Partially built wall
00 Pile of logs

If you want to make your combats even more interesting, I’d recommend adding environmental conditions. A fight with the same characters in the same location feels completely different at night in the rain versus in broad daylight while a riot is taking place and the palace is burning down. I don’t have any generators for these conditions, as they're usually tied more closely to the players and the events in the game world. It would be a little weird for a riot to suddenly break out with no warning or relation to the PCs’ actions, and there are plenty of good weather tables out there already. But still, if you'd be interested in event or weather tables, let me know, and I might give them a go in the future.

I will leave you with this:

Ice melts when you pour water on it because the water is warmer than it, but what if you use water that's colder than the ice?