Showing posts with label Writing Resources. Show all posts
Showing posts with label Writing Resources. Show all posts

Thursday, August 10, 2023

Turnip28 Snob Name Generator

Turnip28 is a weird setting with weird names like ‘Von Sneg’ and ‘Tod’. It can be hard to come up with names that sound somewhat European but also weird and rooty and apocalyptic and absurd, so I’ve made a series of tables to help generate them. Although they can create names for anyone in the Turnip universe, they’re mainly aimed at making names for snobs, so they lean more regal and adorned. If you want your name to be even more snobbish, try rolling multiple times on the first name or title/nickname tables. More names = more fancy.

First, roll to determine whether your given name will be masculine, feminine, or neutral. The masculine and feminine names are mostly real names (but more on the archaic side), while the neutral names are mostly things I made up or took from other Turnip media. The real names are mostly English, French, and German in origin.

Gender (d6)

1-2 Masculine
3-4 Neutral
5-6 Feminine

Then roll on the appropriate table to get your name.

Masculine Name (d100)

1 Alain
2 Albin
3 Alexander
4 Alfred
5 Alphonse
6 Amand
7 Antoine
8 Archibald
9 Armin
10 Barnaby
11 Bennig
12 Benoit
13 Berthold
14 Blythe
15 Briar
16 Charles
17 Cuthbert
18 Didier
19 Dimitri
20 Eberhard
21 Eckbert
22 Edel
23 Edgar
24 Edmund
25 Edward
26 Egon
27 Eike
28 Engelbert
29 Ernst
30 Eugene
31 Fabian
32 Felix
33 Ferdinand
34 Fergus
35 Florimond
36 François
37 Garrett
38 Gaspard
39 Geoffrey
40 George
41 Gilbert
42 Gregor
43 Guillaume
44 Gunther
45 Hans
46 Harold
47 Henry
48 Hieronymus
49 Hubert
50 Hugh
51 Humbert
52 Ichabod
53 Ishmael
54 Ivan
55 Iver
56 Ivo
57 Jacob
58 James
59 Jean
60 Jenkins
61 Jim
62 Jonathan
63 Jörg
64 Joseph
65 Körbl
66 Laurence
67 Lionel
68 Louis
69 Ludwig
70 Manfred
71 Marcel
72 Martin
73 Marvin
74 Max
75 Nicholas
76 Norbert
77 Otto
78 Patrick
79 Pepin
80 Philbert
81 Philip
82 Philomon
83 Pierre
84 Ralph
85 Reginald
86 Richard
87 Roger
88 Rudolph
89 Siegfried
90 Silas
91 Sullivan
92 Sven
93 Thomas
94 Victor
95 Waldo
96 Wally
97 Walter
98 Wilhelm
99 William
00 Wolfgang

Neutral Name (d100)

1 Alex
2 Antelby
3 Arbor
4 Babble
5 Bellamy
6 Bellowous
7 Bobbins
8 Brylgos
9 Brynn
10 Bugleberry
11 Carla
12 Chappery
13 Chimney
14 Clatterplank
15 Dimble
16 Dorian
17 Eele
18 Egvert
19 Ellis
20 Ergot
21 Fen
22 Flower
23 Flugel
24 Forte
25 Francis
26 Froogle
27 Gallopus
28 Gargle
29 Gauston
30 Grigley
31 Gringle
32 Grott
33 Grubbles
34 Guffaw
35 Gumwax
36 Gurgle
37 Heffrey
38 Honey
39 Inkle
40 Jan
41 Jex
42 Jin
43 Jod
44 Jude
45 Jules
46 Karola
47 Kugelworth
48 LeBlanc
49 LeFrond
50 Lief
51 Lod
52 Lowen
53 Marshmallow
54 Migglemert
55 Minglin
56 Misha
57 Mollusk
58 Moony
59 Morg
60 Morgan
61 Moss
62 Noel
63 Nogbell
64 Oleander
65 Onions
66 Orfen
67 Perponcher
68 Pinky
69 Piquel
70 Plash
71 Plott
72 Qug
73 Quinn
74 Remington
75 Remy
76 Renata
77 Ridley
78 Robin
79 Rowan
80 Schuyler
81 Sloop
82 Slouch
83 Snik
84 Snipe
85 Snog
86 Snurl
87 Splensh
88 Spout
89 Squinty
90 Stipple
91 Toggler
92 Tot
93 Ungert
94 Ven
95 Vink
96 Warble
97 Wendell
98 Wilbus
99 Yug
00 Zeat

Feminine Name (d100)

1 Ada
2 Adeline
3 Agnes
4 Alfreda
5 Alice
6 Amelia
7 Annabelle
8 Anne
9 Annette
10 Anya
11 Astrid
12 Beatrice
13 Belle
14 Bernadette
15 Bridget
16 Brunhilde
17 Caroline
18 Cecilia
19 Cerise
20 Charlotte
21 Colette
22 Constance
23 Daphne
24 Edith
25 Eleanor
26 Elfrida
27 Esmerelda
28 Esther
29 Fanny
30 Felicity
31 Fern
32 Florence
33 Frida
34 Froggetta
35 Genevieve
36 Gertrude
37 Gladys
38 Godiva
39 Greta
40 Gruntilda
41 Guinevere
42 Hagilda
43 Harriet
44 Helga
45 Henrietta
46 Hester
47 Hilda
48 Hildegarde
49 Holace
50 Ida
51 Illiana
52 Ilse
53 Ingeborg
54 Ingrid
55 Iris
56 Isabeau
57 Isolde
58 Jane
59 Jessamine
60 Joan
61 June
62 Katarina
63 Katinka
64 Lavinia
65 Lotte
66 Louise
67 Lucia
68 Lucinda
69 Lucy
70 Lydia
71 Margaux
72 Marge
73 Margit
74 Maria
75 Martha
76 Mary
77 Matilda
78 Maud
79 Maud
80 Mercy
81 Merida
82 Miriam
83 Morgana
84 Odette
85 Olga
86 Olivia
87 Orinda
88 Penelope
89 Prune
90 Reine
91 Sarah
92 Sophia
93 Sophronia
94 Susan
95 Sybil
96 Theodosia
97 Tiana
98 Wenda
99 Yvonne
00 Zoe

Then roll for your surname.

Surname (d100)

1 Auguste
2 Batts
3 Berrymilk
4 Biggins
5 Blackmarsh
6 Blanche
7 Bogfoot
8 Bootsoft
9 Borb
10 Bösch
11 Briddleskinx
12 Brierley
13 Brogbent
14 Clobber
15 Ditherslop
16 Drainpipe
17 Dredge
18 Drench
19 Driblet
20 Dwerry
21 Fitzgerald
22 Fitzroy
23 Flush
24 Footstool
25 Frunkfort
26 Girder
27 Goggins
28 Gongbottom
29 Gongwell
30 Gorboz
31 Gourdroy
32 Groos
33 Gump
34 Hilbert
35 Hogwash
36 Honeysett
37 Huff
38 Humphrey
39 Icksmell
40 Ironbork
41 Kerr
42 Klimt
43 Knopf
44 Kunkel
45 Latchkey
46 Lave
47 Leechlick
48 Lerp
49 Marshfoot
50 Merp
51 Messmann
52 Moistwad
53 Monk
54 Mould
55 Mounce
56 Norris
57 Pfaff
58 Pillious
59 Plott
60 Pohl
61 Quench
62 Ruggles
63 Sappington
64 Schmeling
65 Schnell
66 Shellard
67 Slosh
68 Slough
69 Sluice
70 Slurple
71 Smynt
72 Snailbane
73 Snelling
74 Snodgrass
75 Sockline
76 Sockwell
77 Spalding
78 Spannagel
79 Spout
80 Squelch
81 Stavn
82 Stovepipe
83 Stronglance
84 Stumpet
85 Sudworth
86 Trootle
87 Tubery
88 Tuft
89 Van Ban
90 Van Ruten
91 Von Gartel
92 Von Garz
93 Von Gugan
94 Von Lenkz
95 Von Snurl
96 Washingwell
97 Weft
98 Wellies
99 Woodwell
00 Woshner

And finally, roll for your title or nickname. Each entry states in parentheses whether it should go before, after, or between your first and last names. If it says ‘before or after’ flip a norbert to decide where it goes, or choose whichever sounds better. It usually sounds nicer if you remove the ‘the’ when placing a title before your name.

Title/Nickname (d100)

1 "Baggy Pants" (between)
2 "Beet Face" (between)
3 "Goldfinger" (between)
4 "Husky" (between)
5 "Lumpy" (between)
6 "Porky" (between)
7 "Tipsy" (between)
8 "Trumpet" (between)
9 Awful (before)
10 Babblin' (before)
11 Baron/Baroness (before)
12 Big (before)
13 Brother/Sister (before)
14 Captain (before)
15 Commander (before)
16 Count/Countess (before)
17 Crooked (before)
18 Deep Pockets (before)
19 Duke/Duchess (before)
20 Flailin' (before)
21 Flighty (before)
22 Frail (before)
23 Frightful (before)
24 Fungoid (before)
25 Junior (after)
26 Knög (before)
27 Little (before)
28 Lively (before)
29 Long Arm (before)
30 Long Legged (before)
31 Lord/Lady (before)
32 Madcap (before)
33 Marquis/Marquise (before)
34 Mouldy (before)
35 Of Agoz Castle (after)
36 Of Bhir (after)
37 Of Cestelmerp (after)
38 Of Geets (after)
39 Of Gerpe (after)
40 Of Jorc (after)
41 Of Krotz (after)
42 Of Mergland (after)
43 Of Mireforp (after)
44 Of Murke (after)
45 Of Sallow (after)
46 Of Shellwood (after)
47 Of Slek (after)
48 Of the Barrows (after)
49 Of the Southern Marshes (after)
50 Old (before)
51 Overlord (before)
52 Screamin' (before)
53 Sir/Dame (before)
54 Stumpy (before)
55 The 10th (after)
56 The 2nd (after)
57 The 3rd (after)
58 The 4th (after)
59 The 5th (after)
60 The 6th (after)
61 The 7th (after)
62 The 8th (after)
63 The 9th (after)
64 The All-Seeing (before or after)
65 The Anxious (before or after)
66 The Awesome (before or after)
67 The Beautiful (before or after)
68 The Bitter (before or after)
69 The Bountiful (before or after)
70 The Brittle (before or after)
71 The Conqueror (after)
72 The Dashing (before or after)
73 The Dehydrated (after)
74 The Destroyer (after)
75 The Drunkard (before or after)
76 The Elder (after)
77 The Fair (before or after)
78 The Filthy (before or after)
79 The Fragile (before or after)
80 The Great (before or after)
81 The Handsome (before or after)
82 The Hideous (before or after)
83 The Impaler (after)
84 The Merciful (before or after)
85 The Odourful (before or after)
86 The Petulant (before or after)
87 The Porcine (before or after)
88 The Rambunctious (before or after)
89 The Rootful (before or after)
90 The Rotund (before or after)
91 The Short  (before or after)
92 The Shroominous (before or after)
93 The Silly (before or after)
94 The Soggy (before)
95 The Superior (after)
96 The Terrible (before or after)
97 The Unseemly (before or after)
98 The Vacuous (before or after)
99 The Younger (after)
00 Truffle-Mad (before)

I will leave you with this:

I hope your day is pleasant and your socks aren't filled with thorns 

Thursday, September 15, 2022

Strange Disease Generator

Fictional diseases can be a great way to add some verisimilitude to a setting while setting it apart from real life. These tables allow you to easily create something interesting and unique for your world. I wrote most of these tables while I was incredibly sick, which did help with inspiration, but I can’t recommend researching illnesses and writing about them while you’re already sick. It really isn’t a great distraction.

I recommend rolling 2-4 times on the Symptoms table to create an interesting combination. All of the symptoms are relatively grounded and should fit in just about any setting, but their severity can vary a lot. If you have a particular severity in mind, you might want to roll a couple of extra times then cut the rolls that don’t fit, or just choose the options yourself. 

Whenever a table entry says ‘body part’ you can either roll on the body part table or choose a more specific body part yourself.

Content warning: gross stuff (obviously)


Symptoms (d100)

  • 1-2 Flu symptoms
  • 3-4 Extremely runny nose
  • 5-6 Can’t keep food down
  • 7-8 Fever
  • 9-10 Body part aches
  • 11-12 Extreme weakness
  • 13-14 Stomach ache
  • 15-16 Extreme dehydration
  • 17-18 Dizziness
  • 19-20 Sleepiness
  • 21-22 Diarrhoea
  • 23-24 Bruising
  • 25-26 Loss of taste
  • 27-28 Loss of smell
  • 29-30 Swollen eyelids impairing vision
  • 31-32 Swollen and painful body part
  • 33-34 Extremely bad breath
  • 35-36 Can’t stop sneezing
  • 37-38 Extreme sensitivity to touch
  • 39-40 Coughing up bile
  • 41-42 Flaking skin on body part
  • 43-44 Itchy body part
  • 45-46 Rash on body part
  • 47-48 Spots on body part
  • 49-50 Pronounced veins on body part
  • 51-52 Hair falling out
  • 53-54 Hard growths on body part
  • 55-56 Nosebleeds
  • 57-58 Coughing up blood
  • 59-60 Blurred vision
  • 61-62 Pus from ears
  • 63-64 Withering body part
  • 65-66 Body part changes colour
  • 67-68 Eyes change colour
  • 69-70 Chalky skin on body part
  • 71-72 Causes sleepwalking
  • 73-74 Hot flushes
  • 75-76 Affects children worse than adults
  • 77-78 Affects adults worse than children
  • 79-80 Confusion and disorientation
  • 81-82 Body part paralysed
  • 83-84 Muscle spasms
  • 85-86 Uncontrollable shaking
  • 87-88 Hallucinations
  • 89-90 Sensitivity to bright light
  • 91-92 Extreme hunger
  • 93-94 Weakened bones
  • 95-96 Loss of voice
  • 97-98 Sensitivity to loud sounds
  • 99-00 Loss of appetite

Body Part (d6)

  1. Torso
  2. Arm
  3. Leg
  4. Face/head
  5. Entire body
  6. Roll 1d4 twice on this table

The Treatment table will generate a cure for your sparkly new disease. The cures it generates will be weird. They’re based on real life folk remedies, mainly the more bizarre medieval ones, so they don’t really fit in modern or sci-fi settings. It’s up to you whether the remedy you generate actually works or is just superstition.

When an entry in the Treatment table uses the word substance, roll on the Substance table. The Substance table includes plants from all around the world, so you might want to reroll if they don’t match the climate or area in your world. Also, you can occasionally generate some truly absurd treatments, like eating only ash for a month, which might warrant a reroll.

Treatment (d20)

  1. Ingest substance
  2. Apply substance to affected area
  3. Apply substance to body part
  4. Line shoes with substance
  5. Touch copper until better
  6. Apply pressure to affected area
  7. Lie beneath the full moon
  8. Sleep on rocks
  9. Inhale substance odour
  10. Sleep with substance under pillow/head
  11. Eat only substance for two weeks
  12. Bathe in substance
  13. Drain blood from affected area
  14. Fast for 1d6 days
  15. Abstain from eating meat
  16. Make a pilgrimage to a temple
  17. Sleep within a fairy ring
  18. Hear the call of a rare bird
  19. Keep substance under tongue
  20. Lie with substance over eyes for 1d6 hours

Substance (d100)

  • 1-2 Raw meat
  • 3-4 Ash
  • 5-6 Herbal mixture
  • 7-8 Milk
  • 9-10 Honey
  • 11-12 Tree sap
  • 13-14 Cinnamon
  • 15-16 Ginger
  • 17-18 Garlic
  • 19-20 Liver
  • 21-22 Moss from a holy temple
  • 23-24 Egg
  • 25-26 Mint
  • 27-28 Salt
  • 29-30 Pepper
  • 31-32 Tea
  • 33-34 Citrus
  • 35-36 Olive oil
  • 37-38 Urine
  • 39-40 Fermented snake
  • 41-42 Alcohol
  • 43-44 Sea water
  • 45-46 Turmeric
  • 47-48 Butter
  • 49-50 Cheese
  • 51-52 Yoghurt
  • 53-54 Sugar
  • 55-56 Bone marrow
  • 57-58 Crushed bone
  • 59-60 Gingko
  • 61-62 Echinacea
  • 63-64 Lavender
  • 65-66 Aloe Vera
  • 67-68 Celery
  • 69-70 Barberry
  • 71-72 Chilli
  • 73-74 Papaya
  • 75-76 Mushrooms
  • 77-78 Coffee
  • 79-80 Thistle
  • 81-82 Fennel
  • 83-84 Liquorice root
  • 85-86 Flaxseed oil
  • 87-88 Chamomile
  • 89-90 Oregano
  • 91-92 Rosemary
  • 93-94 Elderberry
  • 95-96 Cranberry
  • 97-98 Blueberry
  • 99-00 Grape

I will leave you with this:

A woman creates a new extra strong peppermint beverage known for its low vitamin D content, she calls it ‘Mindy's Min-D Minty Mint Tea’


Mysterious Fae Generator


Are your adventuring party making their way through a mysterious forest filled with strangely coloured fungi and the croaks and chitters of otherworldly fauna? Want them to encounter a strange being with alien motivations? Then you’ve come to the right place! Roll a couple of dice and these tables will spit out something truly strange to baffle and befuddle them.

The Distinctive Feature table is the most important. I suggest rolling on it twice to get a more interesting result.

The Motivation table is self explanatory. To keep that otherworldly feeling, try to interpret its results from an alien perspective. For example, a fae might decide the best way to find a friend or lover is to kidnap or enchant them. Or they might consider something as intelligent as a human or as powerful as a dragon to be a perfect pet.

The Entourage table determines what the fae’s companions are. It’s up to you to decide if they’re its subjects, friends, slaves, etc.

Combine all these ingredients and you’ve got yourself an otherworldly stew cooking up.

Distinctive Feature (d100)

  • 1-2 Small, vestigial wings
  • 3-4 Large, ornate wings
  • 5-6 Eyebrows that protrude like whiskers
  • 7-8 Flowers growing from hair
  • 9-10 Sparkling skin
  • 11-12 Iridescent skin
  • 13-14 Fingers double the length of human fingers
  • 15-16 Extremely tall and slender
  • 17-18 Skin like bark
  • 19-20 Extremely attractive to all
  • 21-22 Their every word is completely captivating
  • 23-24 Animals are docile in their presence
  • 25-26 Irises seem to be made of flame
  • 27-28 No irises
  • 29-30 Iridescent eyes
  • 31-32 Nails like glass
  • 33-34 Hair that drags along the ground
  • 35-36 Inhuman amounts of curly hair
  • 37-38 A swirling breeze follows them everywhere
  • 39-40 Water goes completely still in their presence
  • 41-42 Water ripples in their presence
  • 43-44 Cats love them
  • 45-46 They cast no shadow
  • 47-48 Small antlers
  • 49-50 Fires extinguish in their presence
  • 51-52 Fires grow in their presence
  • 53-54 Skin made of tiny scales
  • 55-56 Swirling patterns on skin
  • 57-58 Razor sharp teeth
  • 59-60 Their singing induces sleep
  • 61-62 Jewelry that looks like beetle shells
  • 63-64 Wildly coloured hair
  • 65-66 Completely hairless
  • 67-68 Antlers in the shape of a crown
  • 69-70 Childlike appearance
  • 71-72 An unreasonable amount of bracelets and necklaces
  • 73-74 Birds use them as a perch
  • 75-76 Intricately braided hair filled with ornaments
  • 77-78 They shift into a new form each day
  • 79-80 A crystal orb that shows visions only they can see
  • 81-82 Extremely long, pointed ears
  • 83-84 Whiskered face, resembling a cat or fox
  • 85-86 Feathered
  • 87-88 Feather decorated clothing
  • 89-90 Skin emits a soft glow
  • 91-92 A grotesque mask
  • 93-94 An elegant mask
  • 95-96 A bell they ring at specific times or events
  • 97-98 A magical weapon
  • 99-00 Mushrooms grow from their skin

Motivation (d8)

  1. Find a lover
  2. Cause mischief
  3. Get revenge
  4. Hunt a mythical beast
  5. Find a land to claim as their own
  6. Add to their entourage
  7. Find a child to raise as their own
  8. Find a friend

Entourage (d12)

  • 1-3 Similar beings
  • 4-6 No entourage
  • 7 Floating orbs of light
  • 8 Tall humanoid fae
  • 9 Tiny humanoid fae
  • 10 Small, grotesque creatures
  • 11 Elemental creatures
  • 12 Wild animals

I will leave you with this:

What if trees could commit crimes 

Friday, July 22, 2022

Sources to Steal From: Deltora Quest

You know what’s great? Theft. Well not actual theft, but idea theft. I think most people call it “inspiration”, but that doesn’t make me feel like a daring thief, planning the heist of the century, taking someone’s most valued asset from right under their nose, then disguising and concealing it to the point that they don’t even realise they’ve been stolen from.

One of my favourite places to pilfer ideas from is the mind of Emily Rodda, the author of the Deltora Quest series. If you were an Australian child in the 2000s there’s a decent chance you’ve either vaguely heard of Deltora Quest, or have intense nostalgia for it. This post’s existence should give you an idea of which group I fall into. I’m not sure if Deltora was very popular outside of Australia. There’s very little info about its worldwide reception on the internet. It was at least successful enough to get a lackluster anime adaptation though, so there’s that.

But What is Deltora Quest?

I’m so glad you asked, Subheader. Deltora Quest is a series of kids’ fantasy books about Lief, the teenaged son of a blacksmith, and his quest to restore the Belt of Deltora and defeat the evil Shadow Lord (spooky!). To be honest, the story is nothing groundbreaking, it’s the worldbuilding we’re here for.

This isn’t your typical kitchen sink fantasy world with elves and orcs and dwarves. It does have a couple of typical fantasy species, but it’s also full of really imaginative creatures. Each book has the protagonists travel to a new location to face a new threat and find another jewel for the Belt of Deltora (each one a different real gem, to trick kids into learning about geology in their cool fantasy books). The cover of each book is wonderfully illustrated by Marc Mcbride, a man who, when you google him, the first image result is probably one of the most powerful images in human history.

This man was born to appeal to children.

McBride’s covers alone were enough to get child me’s imagination running wild. Just look at these beauties.

These are my family’s copies of Deltora from my childhood. Don’t ask why we have two copies of the same book with slightly different cover designs; I don’t know either.

But he didn’t just illustrate the book covers, because what marketable children’s entertainment would be complete without supplementary material? I have three such books from my childhood: Secrets of Deltora, Tales of Deltora, and The Deltora Book of Monsters. Secrets has some cool background info on various worldbuildy things, while Tales is more narrative and explains the origins of many parts of the world (and it makes a wonderful use of Papyrus as a header font). All three books also exist as in universe artefacts, which is always a fun gimmick. The Book of Monster has always been my favourite though, since it’s entirely double page spreads of artwork with lore text layered on top.

Let’s Get Pilfering

Now I’ll show some of my favourite illustrations from the main series covers and the supplementary books with summarised lore descriptions, and you can steal away. Use this stuff to inspire your RPG sessions or that fantasy novel you’re definitely gonna finish some day.

Gorl

Gorl is sort of the poster child of Deltora, being featured front and centre on the first book. His lore isn’t too remarkable, but I had to include him for his design. His goldy-bronze armour and Greek style muscle cuirass give such a striking look to what could have been just a generic knight. Lore wise, he’s the immortal guardian of the Lilies of Life, which he’s contained in an enclosure of vines. Interestingly, the lillies aren’t the source of his immortality. He’s guarding them while waiting for them to bloom, and has somehow stayed alive past the point of his body completely decaying by sheer force of will. What a guy.

Wennbar and the Wenn

These creatures truly show how unique Deltora can be. The Wennbar is a gigantic beast that sort of looks like a stubby sauropod with a retractable neck. It rules over the Wenn, cold blooded creatures that can rub their legs together to produce a high pitched ringing that disables their prey before they sting and paralyse them. The Wenn hunt purely to provide food for the Wennbar, which often eats Wenn if they provide no other sacrifice. There is only one Wennbar, and when it dies it gives birth to several babies, which promptly fight to the death until there is once again only a single Wennbar.

Theagan’s Children

The sorceress Theagan’s 13 monstrous children, Hot, Tot, Jin, Jod, Fie, Fly, Zan, Zod, Pik, Snik, Lun, Lod, and Ichabod are truly strange beings. No one really knows what they are or how they came to be, only that they are immensely cruel. Many of them are rather stupid, and infighting is a common occurrance among them. Their abilities are left vague, other than being able to shape shift.

The Ak-Baba

I read Deltora before I watched or read Lord of the Rings, so the Ak-Baba was my first introduction to one of my favourite fantasy tropes, the ‘protagonists have to hide from a giant winged beast’ trope. To me, this is the original Fel Beast. A giant bird with teeth and a mental connection to the Shadow Lord. They stuck in my mind so deeply that I ended up subconsciously referencing it when I named the giant birds in one of my settings Akvelars.

The Nine Ra-Kacharz

The Ra-Kacharz are the immortal rulers of the city of Noradz, where they enforce the strange laws of the city with punishments going as far as torture or death. They forbid wasting food or bringing any sort of furry creature within the city’s walls. Apart from their eyes, they keep their entire bodies concealed in skintight wraps and they wield leather whips. When seen on the road, they completely ignore any passers-by, not even glancing at them. Smart travellers know to do the same.

Muddlets

Muddlets are animals used as beasts of burden or steeds. Their most notable feature is that they have only three legs, two in the back, one in the front, making Muddlet rides into a bumpy experience on even the smoothest roads. They can be fiercely independent and unreliable, going where they please and doing whatever they wish. So they’re pretty much cats that can be ridden.

Sand Beasts

This is another image that really stuck with me. Sand Beasts are gigantic bugs, as tall as three men, that lie beneath the dunes of the Shifting Sands, waiting for their unsuspecting prey. They have multiple exterior stomachs hanging off them. Once they fill a stomach, it drops to the floor for them to lay their eggs inside of it.

Gellick

Okay, so this guy is basically just Jabba the Hutt. BUT! He’s a frog. So that makes his inclusion here worthy. Gellick tyrannically rules over the Dread Gnomes (a combination of words that works far better than it has any right to) from atop his pile of treasures. His skin secretes a venomous slime that kills anything it touches. The Gnomes use this slime to poison their weapons. This fellow directly inspired a giant toad that was going to be the final boss of an RPG campaign I was running. Unfortunately it fizzled out before the party reached him. I’ll reuse that giant toad someday. He’s just hibernating, for now.

The Glus

The Glus is a giant slug that patrols a partially flooded coastal cavern, known as the Maze of the Beast. Local pirates throw any who cross them into these caverns to die a brutal death. The Glus spits a white glue-like substance whenever it detects movement, entrapping its prey. This substance then hardens into a rock-like state to completely trap its victim until they are consumed. Due to this hunting method, the Maze of the Beast is covered in rocks that resemble terrified, helpless people. This substance also acts similar to a spider web, allowing the glus to feel vibrations from anywhere in the Maze through the fine hairs on its underbelly.

Vraals

These beasts need very little info. They were created by the Shadow Lord specifically for fighting, and so they know nothing but fighting. You can see pretty much everything else you need to know.

The End?

There’s a lot more cool stuff in Deltora. All of this is only from the first series, and even then I haven’t covered everything. There are two more series after that, and then a couple of spinoff series. I haven’t read all of those though, and for the ones I have read my memories are vague. The world itself is also really interesting, being a sort of dystopia that the Shadow Lord has infiltrated every corner of, as he keeps the nobility corrupt or distracted to prevent any real change.

This series really means a lot to me, and I think it deserves a lot more recognition for just how unique it is in places. If you want to see more of it, let me know and I might make another post on the things that I missed, but I’ll never be able to cover every interesting thing without summarising the whole series, so I’d recommend you try to get your hands on The Deltora Book of Monster or Tales or Secrets of Deltora at least. Maybe even pick up the actual books. I can’t vouch for if they stand up as an adult, since I last read them when I was really young, but I can certainly say the lore holds up.

So, thank you to Emily Rodda and Marc McBride, for sparking my imagination and introducing me to the fantasy genre. Who knows where I’d be if not for them.

I will leave you with this:

Every person named James is actually two people named Jame, pretending to be a single James. I see through their plural gambit. 

Wednesday, January 26, 2022

A Fun Way to Ganerate Names

When you’re making any sort of story, whether you’re GMing an RPG or writing a book, chances are you’ll need names. And in speculative fiction, names can be pretty much anything. There are a lot of different ways to come up with names but I have a method I like to use that I’ve never seen anyone else do. I’m going to call it the Letter by Letter method.

First you separate the alphabet into two rollable tables, one for vowels (including Y) and one for consonants (not including Y). You then roll 1d20 for consonants and 1d6 for vowels. Then you choose which result you want to add onto the name. Often you’ll be kind of forced to choose one. Like if the name is currently Adz, and you roll a Q and an A, you probably don’t want the name to start with Adzq. After choosing which letter you want, you roll again, and again, and again, adding each result onto the end of the name until you have something you’re happy with.

Vowels:

  1. A
  2. E
  3. I
  4. O
  5. U
  6. Y

Consonants:

  1. B
  2. C
  3. D
  4. F
  5. G
  6. H
  7. J
  8. K
  9. L
  10. M
  11. N
  12. P
  13. Q
  14. R
  15. S
  16. T
  17. V
  18. W
  19. X
  20. Z

This method can give some pretty varied results, which I find works best in Star Wars-like settings where names can be pretty much any old soup of syllables. Here’s a few example names I made with this method: Jzuyo, Dovdogo, Zvostoi, Nuohed, Jan, Tam, Biplo, and Elvet. They sound like they’d make a wild space faring rock band.

If you want names to be more consistent, you can use the LBL method to make a few starter names for each culture/language, and then extrapolate letter patterns from those to make more names that feel coherent together.

The cool part about this method is that there’s so many ways it can be altered. You can alter the tables to remove letters, alter letter probabilities, or add letters that aren’t used in english. Or you could roll more dice to give you more freedom in letter choices. I sometimes use it just to make a starting point name that I then change to sound better. The only limit is your imagination 🌈

As always, feedback is much appreciated. I’d love to know if you use this process to name anything, and if you’d like to see more in depth posts on creating names for world building. I’m pretty into linguistics and conlanging, so I can go a lot deeper than this.

I will leave you with this:

Certain small birds native to the lands surrounding Paris have gained a peculiar habit as of late; they have been biting passers by, but only when perched atop man-made barriers. The locals have begun referring to this phenomenon as the French finch fence pinch.

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