Thursday, September 15, 2022

Strange Disease Generator

Fictional diseases can be a great way to add some verisimilitude to a setting while setting it apart from real life. These tables allow you to easily create something interesting and unique for your world. I wrote most of these tables while I was incredibly sick, which did help with inspiration, but I can’t recommend researching illnesses and writing about them while you’re already sick. It really isn’t a great distraction.

I recommend rolling 2-4 times on the Symptoms table to create an interesting combination. All of the symptoms are relatively grounded and should fit in just about any setting, but their severity can vary a lot. If you have a particular severity in mind, you might want to roll a couple of extra times then cut the rolls that don’t fit, or just choose the options yourself. 

Whenever a table entry says ‘body part’ you can either roll on the body part table or choose a more specific body part yourself.

Content warning: gross stuff (obviously)


Symptoms (d100)

  • 1-2 Flu symptoms
  • 3-4 Extremely runny nose
  • 5-6 Can’t keep food down
  • 7-8 Fever
  • 9-10 Body part aches
  • 11-12 Extreme weakness
  • 13-14 Stomach ache
  • 15-16 Extreme dehydration
  • 17-18 Dizziness
  • 19-20 Sleepiness
  • 21-22 Diarrhoea
  • 23-24 Bruising
  • 25-26 Loss of taste
  • 27-28 Loss of smell
  • 29-30 Swollen eyelids impairing vision
  • 31-32 Swollen and painful body part
  • 33-34 Extremely bad breath
  • 35-36 Can’t stop sneezing
  • 37-38 Extreme sensitivity to touch
  • 39-40 Coughing up bile
  • 41-42 Flaking skin on body part
  • 43-44 Itchy body part
  • 45-46 Rash on body part
  • 47-48 Spots on body part
  • 49-50 Pronounced veins on body part
  • 51-52 Hair falling out
  • 53-54 Hard growths on body part
  • 55-56 Nosebleeds
  • 57-58 Coughing up blood
  • 59-60 Blurred vision
  • 61-62 Pus from ears
  • 63-64 Withering body part
  • 65-66 Body part changes colour
  • 67-68 Eyes change colour
  • 69-70 Chalky skin on body part
  • 71-72 Causes sleepwalking
  • 73-74 Hot flushes
  • 75-76 Affects children worse than adults
  • 77-78 Affects adults worse than children
  • 79-80 Confusion and disorientation
  • 81-82 Body part paralysed
  • 83-84 Muscle spasms
  • 85-86 Uncontrollable shaking
  • 87-88 Hallucinations
  • 89-90 Sensitivity to bright light
  • 91-92 Extreme hunger
  • 93-94 Weakened bones
  • 95-96 Loss of voice
  • 97-98 Sensitivity to loud sounds
  • 99-00 Loss of appetite

Body Part (d6)

  1. Torso
  2. Arm
  3. Leg
  4. Face/head
  5. Entire body
  6. Roll 1d4 twice on this table

The Treatment table will generate a cure for your sparkly new disease. The cures it generates will be weird. They’re based on real life folk remedies, mainly the more bizarre medieval ones, so they don’t really fit in modern or sci-fi settings. It’s up to you whether the remedy you generate actually works or is just superstition.

When an entry in the Treatment table uses the word substance, roll on the Substance table. The Substance table includes plants from all around the world, so you might want to reroll if they don’t match the climate or area in your world. Also, you can occasionally generate some truly absurd treatments, like eating only ash for a month, which might warrant a reroll.

Treatment (d20)

  1. Ingest substance
  2. Apply substance to affected area
  3. Apply substance to body part
  4. Line shoes with substance
  5. Touch copper until better
  6. Apply pressure to affected area
  7. Lie beneath the full moon
  8. Sleep on rocks
  9. Inhale substance odour
  10. Sleep with substance under pillow/head
  11. Eat only substance for two weeks
  12. Bathe in substance
  13. Drain blood from affected area
  14. Fast for 1d6 days
  15. Abstain from eating meat
  16. Make a pilgrimage to a temple
  17. Sleep within a fairy ring
  18. Hear the call of a rare bird
  19. Keep substance under tongue
  20. Lie with substance over eyes for 1d6 hours

Substance (d100)

  • 1-2 Raw meat
  • 3-4 Ash
  • 5-6 Herbal mixture
  • 7-8 Milk
  • 9-10 Honey
  • 11-12 Tree sap
  • 13-14 Cinnamon
  • 15-16 Ginger
  • 17-18 Garlic
  • 19-20 Liver
  • 21-22 Moss from a holy temple
  • 23-24 Egg
  • 25-26 Mint
  • 27-28 Salt
  • 29-30 Pepper
  • 31-32 Tea
  • 33-34 Citrus
  • 35-36 Olive oil
  • 37-38 Urine
  • 39-40 Fermented snake
  • 41-42 Alcohol
  • 43-44 Sea water
  • 45-46 Turmeric
  • 47-48 Butter
  • 49-50 Cheese
  • 51-52 Yoghurt
  • 53-54 Sugar
  • 55-56 Bone marrow
  • 57-58 Crushed bone
  • 59-60 Gingko
  • 61-62 Echinacea
  • 63-64 Lavender
  • 65-66 Aloe Vera
  • 67-68 Celery
  • 69-70 Barberry
  • 71-72 Chilli
  • 73-74 Papaya
  • 75-76 Mushrooms
  • 77-78 Coffee
  • 79-80 Thistle
  • 81-82 Fennel
  • 83-84 Liquorice root
  • 85-86 Flaxseed oil
  • 87-88 Chamomile
  • 89-90 Oregano
  • 91-92 Rosemary
  • 93-94 Elderberry
  • 95-96 Cranberry
  • 97-98 Blueberry
  • 99-00 Grape

I will leave you with this:

A woman creates a new extra strong peppermint beverage known for its low vitamin D content, she calls it ‘Mindy's Min-D Minty Mint Tea’


Mysterious Fae Generator


Are your adventuring party making their way through a mysterious forest filled with strangely coloured fungi and the croaks and chitters of otherworldly fauna? Want them to encounter a strange being with alien motivations? Then you’ve come to the right place! Roll a couple of dice and these tables will spit out something truly strange to baffle and befuddle them.

The Distinctive Feature table is the most important. I suggest rolling on it twice to get a more interesting result.

The Motivation table is self explanatory. To keep that otherworldly feeling, try to interpret its results from an alien perspective. For example, a fae might decide the best way to find a friend or lover is to kidnap or enchant them. Or they might consider something as intelligent as a human or as powerful as a dragon to be a perfect pet.

The Entourage table determines what the fae’s companions are. It’s up to you to decide if they’re its subjects, friends, slaves, etc.

Combine all these ingredients and you’ve got yourself an otherworldly stew cooking up.

Distinctive Feature (d100)

  • 1-2 Small, vestigial wings
  • 3-4 Large, ornate wings
  • 5-6 Eyebrows that protrude like whiskers
  • 7-8 Flowers growing from hair
  • 9-10 Sparkling skin
  • 11-12 Iridescent skin
  • 13-14 Fingers double the length of human fingers
  • 15-16 Extremely tall and slender
  • 17-18 Skin like bark
  • 19-20 Extremely attractive to all
  • 21-22 Their every word is completely captivating
  • 23-24 Animals are docile in their presence
  • 25-26 Irises seem to be made of flame
  • 27-28 No irises
  • 29-30 Iridescent eyes
  • 31-32 Nails like glass
  • 33-34 Hair that drags along the ground
  • 35-36 Inhuman amounts of curly hair
  • 37-38 A swirling breeze follows them everywhere
  • 39-40 Water goes completely still in their presence
  • 41-42 Water ripples in their presence
  • 43-44 Cats love them
  • 45-46 They cast no shadow
  • 47-48 Small antlers
  • 49-50 Fires extinguish in their presence
  • 51-52 Fires grow in their presence
  • 53-54 Skin made of tiny scales
  • 55-56 Swirling patterns on skin
  • 57-58 Razor sharp teeth
  • 59-60 Their singing induces sleep
  • 61-62 Jewelry that looks like beetle shells
  • 63-64 Wildly coloured hair
  • 65-66 Completely hairless
  • 67-68 Antlers in the shape of a crown
  • 69-70 Childlike appearance
  • 71-72 An unreasonable amount of bracelets and necklaces
  • 73-74 Birds use them as a perch
  • 75-76 Intricately braided hair filled with ornaments
  • 77-78 They shift into a new form each day
  • 79-80 A crystal orb that shows visions only they can see
  • 81-82 Extremely long, pointed ears
  • 83-84 Whiskered face, resembling a cat or fox
  • 85-86 Feathered
  • 87-88 Feather decorated clothing
  • 89-90 Skin emits a soft glow
  • 91-92 A grotesque mask
  • 93-94 An elegant mask
  • 95-96 A bell they ring at specific times or events
  • 97-98 A magical weapon
  • 99-00 Mushrooms grow from their skin

Motivation (d8)

  1. Find a lover
  2. Cause mischief
  3. Get revenge
  4. Hunt a mythical beast
  5. Find a land to claim as their own
  6. Add to their entourage
  7. Find a child to raise as their own
  8. Find a friend

Entourage (d12)

  • 1-3 Similar beings
  • 4-6 No entourage
  • 7 Floating orbs of light
  • 8 Tall humanoid fae
  • 9 Tiny humanoid fae
  • 10 Small, grotesque creatures
  • 11 Elemental creatures
  • 12 Wild animals

I will leave you with this:

What if trees could commit crimes 

Friday, July 22, 2022

Sources to Steal From: Deltora Quest

You know what’s great? Theft. Well not actual theft, but idea theft. I think most people call it “inspiration”, but that doesn’t make me feel like a daring thief, planning the heist of the century, taking someone’s most valued asset from right under their nose, then disguising and concealing it to the point that they don’t even realise they’ve been stolen from.

One of my favourite places to pilfer ideas from is the mind of Emily Rodda, the author of the Deltora Quest series. If you were an Australian child in the 2000s there’s a decent chance you’ve either vaguely heard of Deltora Quest, or have intense nostalgia for it. This post’s existence should give you an idea of which group I fall into. I’m not sure if Deltora was very popular outside of Australia. There’s very little info about its worldwide reception on the internet. It was at least successful enough to get a lackluster anime adaptation though, so there’s that.

But What is Deltora Quest?

I’m so glad you asked, Subheader. Deltora Quest is a series of kids’ fantasy books about Lief, the teenaged son of a blacksmith, and his quest to restore the Belt of Deltora and defeat the evil Shadow Lord (spooky!). To be honest, the story is nothing groundbreaking, it’s the worldbuilding we’re here for.

This isn’t your typical kitchen sink fantasy world with elves and orcs and dwarves. It does have a couple of typical fantasy species, but it’s also full of really imaginative creatures. Each book has the protagonists travel to a new location to face a new threat and find another jewel for the Belt of Deltora (each one a different real gem, to trick kids into learning about geology in their cool fantasy books). The cover of each book is wonderfully illustrated by Marc Mcbride, a man who, when you google him, the first image result is probably one of the most powerful images in human history.

This man was born to appeal to children.

McBride’s covers alone were enough to get child me’s imagination running wild. Just look at these beauties.

These are my family’s copies of Deltora from my childhood. Don’t ask why we have two copies of the same book with slightly different cover designs; I don’t know either.

But he didn’t just illustrate the book covers, because what marketable children’s entertainment would be complete without supplementary material? I have three such books from my childhood: Secrets of Deltora, Tales of Deltora, and The Deltora Book of Monsters. Secrets has some cool background info on various worldbuildy things, while Tales is more narrative and explains the origins of many parts of the world (and it makes a wonderful use of Papyrus as a header font). All three books also exist as in universe artefacts, which is always a fun gimmick. The Book of Monster has always been my favourite though, since it’s entirely double page spreads of artwork with lore text layered on top.

Let’s Get Pilfering

Now I’ll show some of my favourite illustrations from the main series covers and the supplementary books with summarised lore descriptions, and you can steal away. Use this stuff to inspire your RPG sessions or that fantasy novel you’re definitely gonna finish some day.

Gorl

Gorl is sort of the poster child of Deltora, being featured front and centre on the first book. His lore isn’t too remarkable, but I had to include him for his design. His goldy-bronze armour and Greek style muscle cuirass give such a striking look to what could have been just a generic knight. Lore wise, he’s the immortal guardian of the Lilies of Life, which he’s contained in an enclosure of vines. Interestingly, the lillies aren’t the source of his immortality. He’s guarding them while waiting for them to bloom, and has somehow stayed alive past the point of his body completely decaying by sheer force of will. What a guy.

Wennbar and the Wenn

These creatures truly show how unique Deltora can be. The Wennbar is a gigantic beast that sort of looks like a stubby sauropod with a retractable neck. It rules over the Wenn, cold blooded creatures that can rub their legs together to produce a high pitched ringing that disables their prey before they sting and paralyse them. The Wenn hunt purely to provide food for the Wennbar, which often eats Wenn if they provide no other sacrifice. There is only one Wennbar, and when it dies it gives birth to several babies, which promptly fight to the death until there is once again only a single Wennbar.

Theagan’s Children

The sorceress Theagan’s 13 monstrous children, Hot, Tot, Jin, Jod, Fie, Fly, Zan, Zod, Pik, Snik, Lun, Lod, and Ichabod are truly strange beings. No one really knows what they are or how they came to be, only that they are immensely cruel. Many of them are rather stupid, and infighting is a common occurrance among them. Their abilities are left vague, other than being able to shape shift.

The Ak-Baba

I read Deltora before I watched or read Lord of the Rings, so the Ak-Baba was my first introduction to one of my favourite fantasy tropes, the ‘protagonists have to hide from a giant winged beast’ trope. To me, this is the original Fel Beast. A giant bird with teeth and a mental connection to the Shadow Lord. They stuck in my mind so deeply that I ended up subconsciously referencing it when I named the giant birds in one of my settings Akvelars.

The Nine Ra-Kacharz

The Ra-Kacharz are the immortal rulers of the city of Noradz, where they enforce the strange laws of the city with punishments going as far as torture or death. They forbid wasting food or bringing any sort of furry creature within the city’s walls. Apart from their eyes, they keep their entire bodies concealed in skintight wraps and they wield leather whips. When seen on the road, they completely ignore any passers-by, not even glancing at them. Smart travellers know to do the same.

Muddlets

Muddlets are animals used as beasts of burden or steeds. Their most notable feature is that they have only three legs, two in the back, one in the front, making Muddlet rides into a bumpy experience on even the smoothest roads. They can be fiercely independent and unreliable, going where they please and doing whatever they wish. So they’re pretty much cats that can be ridden.

Sand Beasts

This is another image that really stuck with me. Sand Beasts are gigantic bugs, as tall as three men, that lie beneath the dunes of the Shifting Sands, waiting for their unsuspecting prey. They have multiple exterior stomachs hanging off them. Once they fill a stomach, it drops to the floor for them to lay their eggs inside of it.

Gellick

Okay, so this guy is basically just Jabba the Hutt. BUT! He’s a frog. So that makes his inclusion here worthy. Gellick tyrannically rules over the Dread Gnomes (a combination of words that works far better than it has any right to) from atop his pile of treasures. His skin secretes a venomous slime that kills anything it touches. The Gnomes use this slime to poison their weapons. This fellow directly inspired a giant toad that was going to be the final boss of an RPG campaign I was running. Unfortunately it fizzled out before the party reached him. I’ll reuse that giant toad someday. He’s just hibernating, for now.

The Glus

The Glus is a giant slug that patrols a partially flooded coastal cavern, known as the Maze of the Beast. Local pirates throw any who cross them into these caverns to die a brutal death. The Glus spits a white glue-like substance whenever it detects movement, entrapping its prey. This substance then hardens into a rock-like state to completely trap its victim until they are consumed. Due to this hunting method, the Maze of the Beast is covered in rocks that resemble terrified, helpless people. This substance also acts similar to a spider web, allowing the glus to feel vibrations from anywhere in the Maze through the fine hairs on its underbelly.

Vraals

These beasts need very little info. They were created by the Shadow Lord specifically for fighting, and so they know nothing but fighting. You can see pretty much everything else you need to know.

The End?

There’s a lot more cool stuff in Deltora. All of this is only from the first series, and even then I haven’t covered everything. There are two more series after that, and then a couple of spinoff series. I haven’t read all of those though, and for the ones I have read my memories are vague. The world itself is also really interesting, being a sort of dystopia that the Shadow Lord has infiltrated every corner of, as he keeps the nobility corrupt or distracted to prevent any real change.

This series really means a lot to me, and I think it deserves a lot more recognition for just how unique it is in places. If you want to see more of it, let me know and I might make another post on the things that I missed, but I’ll never be able to cover every interesting thing without summarising the whole series, so I’d recommend you try to get your hands on The Deltora Book of Monster or Tales or Secrets of Deltora at least. Maybe even pick up the actual books. I can’t vouch for if they stand up as an adult, since I last read them when I was really young, but I can certainly say the lore holds up.

So, thank you to Emily Rodda and Marc McBride, for sparking my imagination and introducing me to the fantasy genre. Who knows where I’d be if not for them.

I will leave you with this:

Every person named James is actually two people named Jame, pretending to be a single James. I see through their plural gambit. 

Wednesday, January 26, 2022

A Fun Way to Ganerate Names

When you’re making any sort of story, whether you’re GMing an RPG or writing a book, chances are you’ll need names. And in speculative fiction, names can be pretty much anything. There are a lot of different ways to come up with names but I have a method I like to use that I’ve never seen anyone else do. I’m going to call it the Letter by Letter method.

First you separate the alphabet into two rollable tables, one for vowels (including Y) and one for consonants (not including Y). You then roll 1d20 for consonants and 1d6 for vowels. Then you choose which result you want to add onto the name. Often you’ll be kind of forced to choose one. Like if the name is currently Adz, and you roll a Q and an A, you probably don’t want the name to start with Adzq. After choosing which letter you want, you roll again, and again, and again, adding each result onto the end of the name until you have something you’re happy with.

Vowels:

  1. A
  2. E
  3. I
  4. O
  5. U
  6. Y

Consonants:

  1. B
  2. C
  3. D
  4. F
  5. G
  6. H
  7. J
  8. K
  9. L
  10. M
  11. N
  12. P
  13. Q
  14. R
  15. S
  16. T
  17. V
  18. W
  19. X
  20. Z

This method can give some pretty varied results, which I find works best in Star Wars-like settings where names can be pretty much any old soup of syllables. Here’s a few example names I made with this method: Jzuyo, Dovdogo, Zvostoi, Nuohed, Jan, Tam, Biplo, and Elvet. They sound like they’d make a wild space faring rock band.

If you want names to be more consistent, you can use the LBL method to make a few starter names for each culture/language, and then extrapolate letter patterns from those to make more names that feel coherent together.

The cool part about this method is that there’s so many ways it can be altered. You can alter the tables to remove letters, alter letter probabilities, or add letters that aren’t used in english. Or you could roll more dice to give you more freedom in letter choices. I sometimes use it just to make a starting point name that I then change to sound better. The only limit is your imagination 🌈

As always, feedback is much appreciated. I’d love to know if you use this process to name anything, and if you’d like to see more in depth posts on creating names for world building. I’m pretty into linguistics and conlanging, so I can go a lot deeper than this.

I will leave you with this:

Certain small birds native to the lands surrounding Paris have gained a peculiar habit as of late; they have been biting passers by, but only when perched atop man-made barriers. The locals have begun referring to this phenomenon as the French finch fence pinch.

60 Setting Agnostic Star Wars Cantina Style Vignettes

One of my favourite parts of the whole Star Wars saga is the cantina sequence. There are a number of similar moments throughout the series – always showing a series of contextless vignettes reinforcing how big the world is and how small the protagonists are in it – and they’re always great, no matter what movie they’re in. The cyberpunk sports bar in Attack of the Clones, the Cantina in A New Hope, Jabba’s Palace in Return of the Jedi, Maz’s Castle in The Force Awakens, that casino I forget the name of in The Last Jedi. Similar scenes in other franchises are great too, like the Prancing Pony in Fellowship. These sequences achieve so much so quickly. They instantly communicate the vibe of the location, the world suddenly feels real and lived in, and they set your imagination running wild wondering at all the stories behind the strange characters you see.

They’re also great to steal for RPGs.

On top of fleshing out the worldbuilding these scenes provide instant plot hooks for sandbox games. Imagine if Luke and Obi Wan had approached the wolf guy and his worm buddy instead of Han and Chewie, or sat next to the little rat guy instead of Ponda Baba and Dr. Evazan. I don’t know if I should be proud or sad that I knew both those names off the top of my head. I spent a lot of my childhood reading expanded universe guide books, and now I know Star Wars names instead of algebra.

But anyway, imagine the possibilities! The story could have gone in so many different directions. The issue with these scenes is that they can take some time to think up, and it’s especially hard to come up with a bunch of them on the fly, if your players unexpectedly decide to head to a tavern or similar locale – and these sequences really do rely on their numbers. If the PCs walk into a seedy tavern and there’s only one interesting thing happening, it can feel railroady and immersion breaking. It smells of obvious plot hook.

To solve these issues, I made this table of 60 Star Wars cantina style vignettes. They should work with most settings, but I wrote them with sci fi and fantasy in mind. The table can be rolled on during prep or in the session itself, with each vignette written so that they can be read out to your players directly or just paraphrased.

I included a mix of truly scummy, villainous vignettes mixed in with tamer ones that could appear in more high society areas. If you have a specific tone in mind, you might have to reroll a few times before you get vignettes that fit, but if you’re going off the cuff, you can use the scenes you get to determine the tone of the location.

To roll a d60, roll 1d6 and 1d10. The d6 represents the first digit and the d10 represents the second. Treat the 10 on the d10 and the 6 on the d6 as 0s. If you roll double 0s (6 & 10) it counts as a 60. Or use a digital random number generator.

  1. A suave man lounges at a table tucked into a dark corner with his companion. They eye the newcomers carefully.
  2. A cloaked figure smokes from a long pipe at a far table, unmoving.
  3. Two drunken friends laugh uproariously, spilling their drinks and nearly falling off their seats.
  4. A white haired man leans on his cane by the fire, telling tall tales to an audience of enraptured youths.
  5. A scarred woman leans back on the bar, absently rolling a coin along her knuckles.
  6. Three figures at the bar are enraptured in a tense argument, completely oblivious to their surroundings.
  7. A lone musician sits on a stool atop the stage, singing a sombre ballad.
  8. Two brawny men are locked in an intense arm wrestling competition, eyes locked, faces red, neither budging.
  9. A gaggle of fellows casually chat as they are dealt their cards, a small sum of money in the pot between them.
  10. One woman smiles confidently among five dejected players at a card table, cradling their heads in their hands. The majority of the pot sits in front of her.
  11. A man nimbly moves three upturned mugs in a disorienting pattern, as a drunken onlooker tries and fails to keep track of one of them.
  12. A rugged man and woman stand in a corner. They bear unusual face paint.
  13. A ragged traveller has his boots off and warms his mud-encrusted feet atop a stool by the fire.
  14. A frail woman sits unmoving, with her head down. Long matted hair obscures her face.
  15. A rowdy crowd cheers on two barely conscious men in a fierce drinking competition.
  16. Eyeing everyone around him, a man whittles a stick into a sharp point with a large knife.
  17. A figure clad in dark robes and a bizarre mask is seated by a window. It’s impossible to tell who or what they are watching.
  18. The large piercing eyes are all that can be confidently made out of a figure seated in a dark alcove.
  19. Three foreigners dressed in unusually patterned clothes speak in an unintelligible language.
  20. An obese man is obscured by a gray haze, as he smokes from a large hookah.
  21. Three ratlike fellows chitter among themselves excitedly.
  22. A small woman happily carries an oversized mug to her lone table.
  23. Two bards perform a carefully choreographed dance while playing and singing a merry tune atop a table.
  24. A serving boy forces a polite smile as two drunkards shove and berate him.
  25. A woman looks at the ceiling, ignoring the stammering man pleading to her from a seat over.
  26. A flamboyant man bears a rakish grin. Two giggling women sit by either side of him.
  27. A one eyed woman picks at her teeth with a knife.
  28. A figure clad in dazzling gold and silver ornaments by the newcomers.
  29. A small group huddled by the door suddenly stops speaking as the newcomers enter, they watch them carefully before resuming their hushed conversation.
  30. A man covered in thick cloaks wanders through the room with a heavy limp.
  31. A gigantic woman and a tiny man laugh at some unheard joke.
  32. A burly man raises his fist threateningly at the meeker man seated before him.
  33. Loudly snoring, a drunkard is passed out leaning on the bar, still clutching the toppled mug whose residue they lie in.
  34. A figure is slumped in a dark corner, unmoving, probably asleep and possibly dead.
  35. A red faced man bares a gigantic wicked grin as he scans the room.
  36. Leaning against the wall, a woman in a revealing dress smokes from a long cigarette holder.
  37. Two traders argue over the price of a gilded necklace that one holds onto tightly.
  38. A woman strokes a black cat that rests on her lap.
  39. Juices run down the chin of a woman gorging on an opulent meal.
  40. A man sadly gnaws on the leftover bones of his meal, using them to scrape up any remaining sauce on his plate.
  41. A woman walks past the bar, her hand nimbly slipping something out of a drunk patron’s pocket.
  42. A woman deftly handles a playing card, making it disappear before producing it again from behind a stunned onlooker’s ear.
  43. A grizzled man with a deep scar across his face sits atop a metal box that bumps and shakes as its contents try to escape.
  44. A large nosed character inhales deeply as they are clouded by a waft of steam rising from a pot on the table in front of them.
  45. Adorned in expensive fabrics, a woman flanked by two bodyguards reapplies her makeup with a small hand mirror.
  46. A man with sunken, hollow features jitters nervously at the bar, constantly glancing in every direction.
  47. A pair garbed in pristine white fabrics talk over glasses of brightly coloured, bubbly drinks.
  48. Helmets off and weapons down, three local guards casually rest at a table by the fire.
  49. Five heavily equipped soldiers drink from large mugs. Their equipment has had skulls and various other emblems crudely painted on.
  50. The distinctive sound of dice rolling from a cup can be heard from a far table surrounded by patrons.
  51. An armed woman stands, arms crossed, behind the bar. She watches everyone who orders carefully.
  52. A serving woman tries to collect an empty bowl from a savage looking patron who quickly snatches it back off her and snarls. He begins to lick the bottom of the bowl.
  53. A woman reaches below her table with a shank of meat, where a bedraggled dog lazily begins to gnaw on it.
  54. A black bird perches on the shoulder of a gangly woman loitering in a dark corner.
  55. A scholarly fellow with a pair of tiny spectacles perched on his nose leafs through a book with leisurely comfort.
  56. A burly woman slams a bedraggled man to the floor, before yanking him up by the back of his collar and dragging him choking and kicking out the back door.
  57. The bartender is diligently trying to scrub away a stubborn bloodstain on the counter. A few discarded teeth rest near the stain.
  58. A serpent curls around the shoulders of a man dressed in a black mantle.
  59. A woman with a fishing rod in hand and a gigantic fish slung over her shoulder is bartering with the bartender.
  60. A woman and a man talk with heavy accents, their clothing is bright and resembles butterflies.

There’s just one thing missing from this list: species diversity. I think all the bizarre aliens are some of the best parts of these sequences in the Star Wars movies, but I didn’t want to make this list too setting-specific, so I left them out. But if you want that cultural melting pot of strange creatures kind of vibe, I suggest that each time you roll on the vignette table, also roll on a table of species from your world, and try to include at least one of the species you rolled somewhere in your description. Here are two d20 tables to start you off, one for generic fantasy, and one for generic sci fi.

Fantasy:

  • 1-3. Elf
  • 4-6. Halfling
  • 7-9. Dwarf
  • 10. Lizardfolk / Dragonkin
  • 11. Orc / Half Orc
  • 12. Goblin
  • 13. Beastman
  • 14. Catfolk
  • 15. Dark Elf
  • 16. Frogman
  • 17. Satyr
  • 18. Tiefling
  • 19. Fairy
  • 20. Treefolk

Sci Fi:

  1. Cat Headed Alien
  2. Dog Headed Alien
  3. Rat Headed Alien
  4. Bird Headed Alien
  5. Large Furry Alien
  6. Tiny Furry Alien
  7. Tall Four Armed Alien
  8. Beetle-Like Alien
  9. Tentacle Faced Alien
  10. Praying Mantis-Like Alien
  11. Cyborg
  12. Alien in a Respiratory Suit
  13. Spider-Like Alien
  14. Alien in a Floating Chair
  15. Worm Alien
  16. Winged Alien
  17. Humanoid Alien with Brightly Coloured Skin
  18. Robot
  19. Fish Alien in a Robot Suit
  20. Large Burly Alien

And if you aren’t the type to run more sandboxy games, scenes like these can still be a fantastic way to sell your world as a place that exists beyond the PCs. Just roleplay all of the patrons as drunk or untrusting of strangers to avoid complete derailment.

I hope this can provide some inspiration for your games. Thanks for reading the whole post (or scrolling down to the bottom). I’m considering expanding the table into a printable d100 list, which I could release on Itch, so please let me know if you got something out of this post and if that’s something you might be interested in. Any feedback is always appreciated <3

I will leave you with this:

My face peels back, revealing the cold, inhuman eyes of Neil Degrasse Tyson. ‘Actually, Star Wars couldn't really happen …’


Turnip28 Snob Name Generator

Turnip28 is a weird setting with weird names like ‘Von Sneg’ and ‘Tod’. It can be hard to come up with names that sound somewhat European bu...